13. Shadow Scepter

- 12:01 am

So far the Shadow Scepter appeared to just be a generic package:  

Since it will take on a somewhat bigger role in the CSP we decided to “unzip” it and replace it with a completely new model: 

Of course, a lot of smaller steps had to be taken before we could place it like that, so here are two of them: 

Firstly, the final concept art, the basis for all modelling and texturing, followed by a recent render, created towards the end of texturing and before the implementation.