So far the Shadow Scepter appeared to just be a generic package:
Since it will take on a somewhat bigger role in the CSP we decided to “unzip” it and replace it with a completely new model:
Of course, a lot of smaller steps had to be taken before we could place it like that, so here are two of them:
Firstly, the final concept art, the basis for all modelling and texturing, followed by a recent render, created towards the end of texturing and before the implementation.