In addition to the character screen all the other menus were revised, too. In most cases this was done to avoid internal discussions about the abbreviation of names and to get more space for longer and more appropriate descriptions. You, as the gamers, will most likely be pleased about the new categories Artifacts and quest items in the inventory as well as artifacts and scroll build plans in the documents screen. So the inventories should get a lot clearer.
It was very helpful that Gothic was programmed in the time of 4:3 monitors. These few unused pixels at the edge of the screen came right on cue. Even if it doesn’t look big, it makes a huge difference.
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